The Big Novel
I'm getting ready to write the big novel next month and beginning the process of plotting and outlining. This is slow going for me. Every part of my brain is telling me to not use broad strokes and to begin defining everything. These are the things that will always kill me: titles, names and details. Bah. Working on trying to ignore the little things and paint with a broad brush at the moment.
Current overview of the novel goes something like this.
The protagonist, a man of modest means working for a well to do merchant, is aboard ship and sailing. In a dangerous part of the ocean his ship is struck by a disaster most unnatural. The island he eventually washes ashore on is home to men who appear to have hostile intentions. After carefully avoiding these men for several days the protagonist eventually finds them to be completely missing. Drawn by smoke to the island's interior he finds only a single survivor of an attack. The survivor is nearly mute but fiercly clutches a book. The two men take to finding a way off the island and back home. The protagonist finds himself in building trouble as he reads through the survivor's book and more and more dangerous obstacles threaten to eliminate both of them.
Obviously, it's getting fuzzy there toward the end. Even if this is just trash at the end of the day, the experience itself is going to be well worth it.
Odd thing is I got into gaming all those years ago, buying Vampire: the Masquerade and getting into LARPing just so that I could exercise my creative muscles. I tried everything I could to get what I wanted out of roleplaying but I never really found it there. Going back to writing may give me a little of that back.
I think I'll finally give up my chase for the perfect ruleset. That has only led me to frustration and spending money and time on things that just add new frustrations. Plus no one is interested in playing them anyway.
Current overview of the novel goes something like this.
The protagonist, a man of modest means working for a well to do merchant, is aboard ship and sailing. In a dangerous part of the ocean his ship is struck by a disaster most unnatural. The island he eventually washes ashore on is home to men who appear to have hostile intentions. After carefully avoiding these men for several days the protagonist eventually finds them to be completely missing. Drawn by smoke to the island's interior he finds only a single survivor of an attack. The survivor is nearly mute but fiercly clutches a book. The two men take to finding a way off the island and back home. The protagonist finds himself in building trouble as he reads through the survivor's book and more and more dangerous obstacles threaten to eliminate both of them.
Obviously, it's getting fuzzy there toward the end. Even if this is just trash at the end of the day, the experience itself is going to be well worth it.
Odd thing is I got into gaming all those years ago, buying Vampire: the Masquerade and getting into LARPing just so that I could exercise my creative muscles. I tried everything I could to get what I wanted out of roleplaying but I never really found it there. Going back to writing may give me a little of that back.
I think I'll finally give up my chase for the perfect ruleset. That has only led me to frustration and spending money and time on things that just add new frustrations. Plus no one is interested in playing them anyway.
working
tired
bouncy
amused